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In the context of Mystcraft, an Age is a new dimension players can explore, similar to the [[1]], [[2]] or [[3]] in vanilla [[4]]. Unlike those dimensions, however, Ages have a wide range of possibilities. Players can find themselves in a Skylands age as pictured, or in an endless ocean with giant trees sprouting from the water, in an age that is forever dusk, or an age where it snows in deserts and may contain various structures. Advanced players can even write their own ages. [[[:1000px-2012-04-10 18.31.02.png?direct&400]]]

Transportation

To travel to a new Age, players may Link by using a Descriptive Book either from a held book or a stand. The player will be transported to the Age with their inventory and experience, but the book will not travel with them. If the book was on a stand then it will remain there. If the book was in the player's inventory, it will fall to the ground, open Books on the ground will take damage from rain and water, and anything that can hurt an entity such as a player. Books on the ground also take damage over time, so a book stand is the safest way to store a book.

Ages are generated based on the writing:symbols contained within the Descriptive Book used to link. When using a blank Descriptive Book, symbols will be automatically selected. If a player wants to customize their own age however, they can use a Writing Desk to copy symbols to and from their personal Notebook.

Players must be wary when travelling between ages: in order to get back to where they were before travelling to an age, the player will need a Linking Book created in the exact place they would like to return to. If a player forgets their Linking Book, they will usually be trapped with no way back to where they started. Their only hope is to find a Star Fissure to get back to the Overworld spawn.

Age Spawn Locations

Generally you will want to surround the initial spawn platform in a building to act as a safe shelter from monsters, as well as to house the return linking book in order to protect it from rain, water, and explosions. It should be noted that the ceiling will need to be 4 blocks off the ground (or more) where the player spawns, or they will spawn on top of the roof the next time they use a linking book to enter the age.

Instability

Ages may also be unstable, leading to ages:instability#Decay or, as of 0.9.3.0, various potion-like effects that are triggered by sky exposure, or air exposure, or just being in the age. Most of the spreading decay blocks, like [goo], will replace most or all of the blocks in the world. Black decay is the "ground destroying" decay that collapses the ground and ultimately exposing the world to the void.

Additional forms of instability include meteors, constant lighting strikes, faster block ticks, or erosion--which replaces dirt with sand, and stone with gravel, logs with planks, etc--or other effects.

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